Business & Computing

 

Introduction

‘Computing’ incorporates ICT and Computer Science. Students study a range of topics designed to equip them with the skills and knowledge to be able to adapt to the ever-evolving world of technology, including how to stay safe.

Business is an optional subject studied at KS4. It is focused on developing knowledge of the world and how events impact on us all, along with the practical skills needed to succeed in business today – whether it be as an entrepreneur or employee.

 

The Team

Mrs K Boddice – Head of Business & Computing
Mr S Timms – Teacher of Computing

 

Key Stage 3

 

Year 7

Introduction to ICT

How to use Microsoft Office packages (Word, Powerpoint, Excel); manging passwords; files and folders; using email; internet safety

Unit 1 – Under the hood of a computer
The history of computing; components and computer hardware; the binary number system

Unit 2 – Think like a computer scientist
Decomposition and algorithms; data and pattern identification; hypothesis testing

Unit 3 – Drawing and manipulating shapes
Shapes, patterns and algorithms; graphical programming; text-based programming

Unit 4 – Microbit project

Homework
To revise the content of knowledge organisers linked to each unit in preparation for end of unit assessments.

 

Year 8

Unit 6 – How the web works
What is the web – HTML, what is a URL?; How we know what to trust on the web – fact/opinion/bias; How to search the web – page ranking and Boolean operators; E-Safety

Unit 7 – Web page creation from the ground up
Web page usability and accessibility; planning a website for a given audience; making a webpage – programming using HTML; creating a website using web creation software; evaluating your own website

Unit 10 – Representing images
Pixels and pixelated images; colour depth and bits; image size and file types; image types; steganography and moving images

Unit 11 – Programming a calculator
Programming variables; programming operations; using procedures and functions

Homework
To revise the content of knowledge organisers linked to each unit in preparation for end of unit assessments.

 

Year 9

Unit 1 – Programming with Python
Unit 2 – Introduction to Business
Unit 3 – Creative ICT; Animation Creation
Unit 4 – Hardware
Unit 5 – Programming skills – game design
Unit 6 – E-Safety
Unit 7 – Encryption and Code breaking

Homework
To complete content related booklets designed to consolidate classroom learning.

 

GCSE Business

Exam board: AQA
AQA GCSE Business

The AQA Business GCSE qualification encourages students to consider the practical application of business and economic concepts. It gives students the opportunity to explore real business issues and how businesses work.

Using case studies of well-known companies, students apply their knowledge and understanding to different business contexts ranging from small enterprises to large multinationals and businesses operating locally, nationally and globally. Students develop an understanding of how these contexts impact on business behaviour in the real world, applying their knowledge and understanding to business decision making.

GCSE Business complements the majority of other subjects. It is valued by employers and universities alike and provides flexibility when students’ progress onto their next stage of education or training.

It comprises two units:

Paper 1: Influences of operations and HR on business activity (1 hour 45 minute written paper) – 50%

The topics covered during this unit are:

  • Business in the real world
  • Influences on business
  • Business operations
  • Human resources

Paper 2: Influences of marketing and finance on business activity (1 hour 45 minute written paper) – 50%

The topics covered during this unit are:

  • Business in the real world
  • Influences on business
  • Marketing
  • Finance

Useful links:
Business – tutor2u

 

GCSE Computer Science

Exam board: AQA
AQA GCSE Computer Science

Our Computer Science qualification will, above all else, be relevant to the modern and changing world of computer science. Computer Science is a practical subject where learners can apply the knowledge and skills learned in the classroom to real-world problems. It is an intensely creative subject that involves invention and excitement. Our Computer Science qualification will value computational thinking, helping learners to develop the skills to solve problems and design systems that do so.

These skills will be the best preparation for learners who want to go on to study Computer Science at AS and A Level and beyond. The qualification will also provide a good grounding for other subject areas that require computational thinking and analytical skills.

Computer Science is an English Baccalaureate (eBacc) recognised qualification and is split into three components:

Component 01 – Computational Thinking and Problem Solving

Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science from:

  • Fundamentals of algorithms
  • Programming
  • Fundamentals of data representation
  • Computer systems

Component 02 – Written assessment

This component is focused on the core theory of computer science and the application of computer science principles.

  • Fundamentals of data representation
  • Computer systems
  • Fundamentals of computer networks
  • Fundamentals of cyber security
  • Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy

Component 03 – Programming Project

This component is the non-exam assessment where candidates will be challenged by a range of exciting and engaging tasks to apply the knowledge and skills they have learned.

  • Programming techniques
  • Design
  • Development
  • Effectiveness and efficiency
  • Technical understanding
  • Testing, evaluation and conclusions

Useful links:
Codecademy
GCSE Bitesize Computer Science

 

Creative iMedia

Exam board: OCR
OCR Creative iMedia

This level 1/2 Cambridge National Certificate in Creative iMedia in a vocational non-EBacc subject is ideally suited to learners with a preference for practical, rather than theoretical learning. Learners study creative media in a context that allows them to learn and be assessed in ways that are practical and relevant to the digital sector. Results are awarded on the basis of Pass, Merit, Distinction and are equivalent to 1 GCSE.

This qualification will help students develop specific and transferable skills such as research, planning, and review, working with others and communicating creative concepts. The qualification’s hands-on approach has strong relevance to the way young people use the technology required in
creative media.

Mandatory Units

The mandatory units of pre-production and creating digital graphics underpin the qualification and reflect key industry skills.

  • R081: Pre-production skills (written paper 1 hour 15 minutes)
  • R082: Creating Digital Graphics (internally assessed)

Optional Units

In addition, two optional units must be studied. The wide range of optional units cover different media disciplines designed to motivate students, appeal to range of learning styles and allow students to demonstrate their ability and passion. Each optional unit is assessed through a practical task-based assessment with OCR-set tasks.

Optional units include:

  • Digital photography
  • Creating a website
  • Creating an animation
  • Developing digital games

 

Twitter: @SJHBusinessComp
 

Saint John Houghton Catholic Voluntary Academy