Introduction ‘Computing’ incorporates ICT and Computer Science. Students study a range of topics designed to equip them with the skills and knowledge to be able to adapt to the ever-evolving world of technology, including how to stay safe. Business is an optional subject studied at KS4. It is focused on developing knowledge of the world and how events impact on us all, along with the practical skills needed to succeed in business today – whether it be as an entrepreneur or employee.
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The Team Mrs K Boddice – Head of Business & Computing
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Key Stage 3
Year 7 Introduction to ICT How to use Microsoft Office packages (Word, Powerpoint, Excel); manging passwords; files and folders; using email; internet safety Unit 1 – Under the hood of a computer Unit 2 – Think like a computer scientist Unit 3 – Drawing and manipulating shapes Unit 4 – Microbit project Homework
Year 8 Unit 6 – How the web works Unit 7 – Web page creation from the ground up Unit 10 – Representing images Unit 11 – Programming a calculator Homework
Year 9 Unit 1 – Programming with Python Homework
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GCSE Business Exam board: AQA The AQA Business GCSE qualification encourages students to consider the practical application of business and economic concepts. It gives students the opportunity to explore real business issues and how businesses work. Using case studies of well-known companies, students apply their knowledge and understanding to different business contexts ranging from small enterprises to large multinationals and businesses operating locally, nationally and globally. Students develop an understanding of how these contexts impact on business behaviour in the real world, applying their knowledge and understanding to business decision making. GCSE Business complements the majority of other subjects. It is valued by employers and universities alike and provides flexibility when students’ progress onto their next stage of education or training. It comprises two units: Paper 1: Influences of operations and HR on business activity (1 hour 45 minute written paper) – 50% The topics covered during this unit are:
Paper 2: Influences of marketing and finance on business activity (1 hour 45 minute written paper) – 50% The topics covered during this unit are:
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GCSE Computer Science Exam board: AQA Our Computer Science qualification will, above all else, be relevant to the modern and changing world of computer science. Computer Science is a practical subject where learners can apply the knowledge and skills learned in the classroom to real-world problems. It is an intensely creative subject that involves invention and excitement. Our Computer Science qualification will value computational thinking, helping learners to develop the skills to solve problems and design systems that do so. These skills will be the best preparation for learners who want to go on to study Computer Science at AS and A Level and beyond. The qualification will also provide a good grounding for other subject areas that require computational thinking and analytical skills. Computer Science is an English Baccalaureate (eBacc) recognised qualification and is split into three components: Component 01 – Computational Thinking and Problem Solving Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science from:
Component 02 – Written assessment This component is focused on the core theory of computer science and the application of computer science principles.
Component 03 – Programming Project This component is the non-exam assessment where candidates will be challenged by a range of exciting and engaging tasks to apply the knowledge and skills they have learned.
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Creative iMedia Exam board: OCR This level 1/2 Cambridge National Certificate in Creative iMedia in a vocational non-EBacc subject is ideally suited to learners with a preference for practical, rather than theoretical learning. Learners study creative media in a context that allows them to learn and be assessed in ways that are practical and relevant to the digital sector. Results are awarded on the basis of Pass, Merit, Distinction and are equivalent to 1 GCSE. This qualification will help students develop specific and transferable skills such as research, planning, and review, working with others and communicating creative concepts. The qualification’s hands-on approach has strong relevance to the way young people use the technology required in Mandatory Units The mandatory units of pre-production and creating digital graphics underpin the qualification and reflect key industry skills.
Optional Units In addition, two optional units must be studied. The wide range of optional units cover different media disciplines designed to motivate students, appeal to range of learning styles and allow students to demonstrate their ability and passion. Each optional unit is assessed through a practical task-based assessment with OCR-set tasks. Optional units include:
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Twitter: @SJHBusinessComp | |